Tarot Cards

"'Having a little magic at your disposal, you can see if the stars are on your side each day by drawing a tarot card.' - Wiki description in Slaughter Horse 2"

Overview
Tarot cards are a new feature in Slaughter Horse 2, these tarot cards can either hinder or help you by adding secondary effects, some can be obvious, or subtle. Whichever card is draw will set your luck for the day. This can be anything between the numbers of one and twelve points.

This is a list of all the tarot cards and how they can affect you or the town. (This may be outdated or not.)

Death
This card will impact your SUS level by one point.

The Tower
The reporter will target your house that day.

The Hanged Pony
A lynch mob is more likely to form.

The Fool
A random pony (doesn't include you) loses 1 sanity point.

The Moon
You lose a sanity point. If your sanity bar is full, you will be given one SUS point instead.

The Star
You'll see it appear in the cake shop once you start talking with a pony. You can question them at any level with no risk of a sanity or sus hit.

The Sun
The Lookout will stay home that night.

The Lovers
Your pet will be able to ID your disciple, even if they haven't turned on you yet.

The Knave
The spy's disguise is guaranteed to glitch their eye color. On other days, there is a 25% chance it might happen. If the Spy has been killed, there is a countdown (randomly set) until the Drone shows up to complain about it. Drawing The Knave will reduce this countdown by one.

The Magician
All regular investigators will stay home that night. (Deputy, Sheriff, Detective)

The Princess
Delays the Alicorn transformation by another day. If she transformed already, she will stay home.

The Ace of Knives
Regain one sanity point.